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Pathfinder Roleplaying Game: Ultimate Combat, by Jason Bulmahn
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- Seize the initiative and chop your foes to pieces with this exciting new guide to the art of martial combat in the Pathfinder Roleplaying Game, suitable for players and Game Masters alike!
- This comprehensive hardcover reference reveals the martial secrets of the Pathfinder rules like never before! Tons of new tricks and techniques for combat-oriented character classes put a sharp edge on your weapons and a sure step in your tactics, ranging from new barbarian rage powers, new cavalier orders, tons of new rogue talents, and more than 60 new archetypes for nearly every Pathfinder character class, including spellcasters like wizards and clerics.
- Ultimate Combat also introduces three new classes (the ninja, samurai, and gunslinger) along with tons of new armor and weapons, a complete treatment of firearms, a vast array of martial arts, finishing moves, vehicle combat, duels, and new combat-oriented spells for every spellcasting class in the game. Also, new player character options such as gladiator, armor master, big game hunter, and gunmage, plus vehicle combat rules, siege weapons, duels, Asian weapons, optional combat rules, and new combat-oriented feats.
- Sales Rank: #48185 in Books
- Brand: Paizo Publishing
- Model: 1118
- Published on: 2011-08
- Original language: English
- Number of items: 1
- Dimensions: 10.90" h x .70" w x 8.60" l, 2.00 pounds
- Binding: Hardcover
- 256 pages
- Item Weight - 2.04 lbs.
- Package Quantity: 1
- Excellent Quality.
- Great Gift Idea.
- Satisfaction Ensured.
Most helpful customer reviews
39 of 40 people found the following review helpful.
The Ultimate UNARMED Combat
By Family Man
or APG 3?
The Short:
If you love unarmed combat, dream of racing chariots and fighting in gladiatorial games, wish to sail the seas, love Oriental Adventures, need more spell options, or want to break out of the base class mold; this is the book for you.
If you think your party's human shields ought to wield an actual weapon in the classic D&D environment, prepare for disappointment.
The Long:
To say there is a lot of "love" for the monk in this book is an understatement, it's a full blown obsession. More than 1/4 of the feats are related to unarmed combat (66 Unarmed Strike prereq feats, 10 Imp Grapple, 5 Imp Trip prereqs) and 21 new monk weapons make their debut (out of 40). However, if you are playing a weapon wielding fighter type (paladin, ranger, barbarian, etc.), there is not much love here and the class in most need of Ultimate Combat "love", the base fighter, gets a severe case of frostbite. Other classes not typically consider fighter types (alchemist, magus, wizard, cleric, rogue, druid, etc.) get equal or greater attention (new archetypes for every base class, numerous new feature specific feats, 29 pages of new Spells). It's seems the Ultimate Magic spillover landed here and all the truly martial classes paid for it.
My biggest complaint about the feats, besides too many are tailored towards monks, is expense. Only 12 feats need no prereq (4 require Teamwork). Most feats require 2 or more prereqs and its not uncommon for a "base" feat to have 5 prereqs (stats, class features, skills, race, race feature, and/or a BAB). Too many require specific class features like arcane spell casting, channeling, poison use, bardic performance, hex, wild shape, etc. encouraging multi-classing. Only 1 feat requires any levels in fighter while 21 feats use Monk levels as a possible prereq, usually giving access EARLIER than the BAB option would allow any fighter type to take it. There are simply too many reasons to stop advancing as or to never become a weapon wielding fighter.
Be warned, this is not a stand alone book. Some of the material requires ownership of non-base books, for example the Alchemist (Ultimate Magic) or Cavalier (Advanced Players Guide) Archetypes or the Elemental Fist (APG) or Improved Dirty Trick (APG) feats. If you don't intend to own either, then these pages and feats are a waste.
Check out d20pfsrd, once they've updated the online site, to see if this is something you really want to purchase.
3 of 3 people found the following review helpful.
Mainly for Monks & Optional Rules
By Michael LaBossiere
Given that combat is an essential part of Pathfinder, I was expecting a substantial supplement to the game that addressed the lingering weak points in the combat system, fighter-style classes, weapons and so on. While this book was a noble attempt at this, it did fall short.
As other reviewers have noted, it is very heavily focused on unarmed combat, which is great for people who are playing monks or who focus on that. However, the material for the other classes and other aspects of combat are somewhat less robust. Also, as other reviewers noted, it looks like some of the Ultimate Magic leftovers got reheated in this work-which should have used the space for the fighter-style classes.
The book does add some optional rules (and rules for guns), but none of these really add much to the Pathfinder game nor does it address the relative lameness of the fighter when compared to other classes. While my players did get this book, we have yet to actually use anything from it.
Hopefully Paizo will come out with an Ultimate Real Combat book that will do what this book should have done.
1 of 1 people found the following review helpful.
Excellent book
By Vidman
The only downside to any of the Pathfinder products I have bought is the actual quality of the construction. It seems I am being more careful with the books a lot sooner than with my old 3.5 books. As a matter of fact, none of my 3.5 books are as in the condition that my Pathfinder books are in, and they are a LOT older.
Other than that, this book, like almost all the "ultimate" books, is critical to gameplay. If you are on the fence about buying it, get it now...
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